Terry Pratchett: A Life With Footnotes

Tytuł: Terry Pratchett: A Life With Footnotes
Autor(zy): Rob Wilkins
Rok wydania: 2022
Wydawnictwo: Transworld

Dlaczego w bazie: Biografia Terry’ego Pratchetta, napisana przez jego wieloletniego asystenta, Roba Wilkinsa. W opisie życia autora serii o Świecie Dysku nie mogło zabraknąć oczywiście żółwich wzmianek – choć więcej dotyczy raczej prawdziwych żółwi hodowanych przez Pratchetta niż A’Tuina który podtrzymuje Dysk.

Pierwsza wzmianka dotyczy karmienia żółwi:

During an average working week in the Chapel, a vast amount of writing would get done, yet somehow, while the work was percolating in Terry’s mind, there also seemed to be plenty of time for activities that could only be filed under A for ‘Arsing Around’. There were, for example, the days spent devising ever more intricate and unnecessary ways to automate the office. There were the hours passed feeding the tortoises, or up at the local garden centre.

Druga wzmianka także dotyczy domowych żółwi, pada wzmianka, że jeden miał na imię Pheidippides:

Terry shared the family home with, at various times, an almost entirely brainless spaniel, a tortoise named Pheidippides, after the original marathon runner, and a budgerigar called Chhota, but no further small Pratchetts joined them.

Autor zastanawia się co spowodowało pewną reakcję jego pracodawcy, jako jedną z możliwości rozważa przypadkowe rozjechanie jednego z żółwi:

I go out to my car, extremely puzzled, and also quite worried. Have I done something wrong? Have I messed up somewhere? Have I misfiled something, or accidentally thrown something away? What’s my offence here? Have I been less than suitably subordinate to Patch, the office cat, also known as ‘the HR Department’? Have I run over one of the tortoises without realizing, driving in that morning? What the hell is it?

Kolejny fragment przybliża skąd tyle żółwi w otoczeniu Terry’ego:

But that degree of separation didn’t seem to make either Lyn or him particularly happy, so in due course they found a flat to rent cheaply on the ground floor of an Edwardian house on Amersham Hill in High Wycombe, moving in along with a growing collection of tortoises, who also commuted.
The tortoises were Terry’s fault: he had discovered that he could not see a tortoise without forming the urge to ‘rescue’ it. This first happened in a pet shop in the Frogmore district of High Wycombe, and would happen in several other pet shops thereafter until the collection of rescued tortoises stood at around ten – some of the Mediterranean breed, some spur-thighed. Years later, Terry would still be prone to this rescuing urge. On tour in Glasgow in the 1990s, he released a tortoise soon to be known as Big Spotty from its captivity in a city centre pet shop – and was then appalled when someone at the airport told him he couldn’t board his plane with it*. ‘You can’t stop me,’ Terry said, rather grandly. ‘This is Great Britain.’ Big Spotty flew with Terry to Southampton.
Under this new commuting arrangement, Lyn found clerical work in High Wycombe. The pair of them would do their jobs all week and then on Friday, which was the slow day, post-publication, at the Bucks Free Press, Terry would try to get away early, and they would box up the tortoises, load them into the Morris van and head for the west country, mostly by the back roads and with a stop for fish and chips in Marlborough where, according to Terry, ‘the chippy was particularly good.’ They would split their life in this way for eighteen months.

Ten kawałek jest w formie przypisu do powyższego tekstu:

These were the days, clearly, before the invention of the ‘emotional support tortoise’. Carrying land-dwelling reptiles onto aircraft is presumably a far simpler project now.

Następny fragment znów dotyczy kręcących się po włościach żółwi:

Wine bottles stood fermenting around the gas fire in the sitting room, just behind the tortoises in the priority queue for warmth and with Terry and Lyn forming a third, outer ring beyond that.

Znów, o żółwiach pod opieką Terry’ego i Lyn wzmianka:

If only there was a job Terry could find in which he felt as comfortable as he did at the Bucks Free Press, but which was within reach of Rowberrow and which didn’t force him, Lyn and the tortoises to take their chances each weekend with the Friday night traffic on Marlow Hill. If he could find the right job in the west country, then surely everything would be perfect.

Kolejny kawałek ponownie dotyczy żółwi i ich przygód w domu Pratchettów:

There were cats and there were tortoises, of course – and sometimes, when slippers were left to warm by the open fire, the tortoises would spot an opportunity and crawl into them. More dangerously, the tortoises might even creep at night into the fire’s still-warm embers, so you had to be careful, when you re-lit the fire in the morning, that you weren’t accidentally using a tortoise for kindling. According to Lyn, there was at least one occasion when a tortoise had to be urgently run under the cold tap in the kitchen.

Poniższy fragment jest przypisem i stanowi pierwszą wzmiankę o żółwiu w kontekście Świata Dysku:

Ringworld, a torus, a million miles wide, surrounding a star rather than orbiting it, clearly feeds into Discworld, albeit without the supporting elephants and turtle. Terry and Larry Niven met some years later and got along well. Niven seemed to regard Strata as a homage to his work, and Terry afterwards described Niven to Dave Busby as resembling ‘a small, stuffed owl’, which was by no means necessarily a pejorative description in Terry’s hands.

Powracamy do żółwi w kontekście domowym:

It’s safe to say that, during Lyn and Terry’s first decade in Rowberrow, activities such as wool-spinning, cheese-making, beekeeping and tortoiseraising took precedence over watching the television.

Kolejny kawałek dotyczy wydania pierwszej z książek ze świata dysku i debiutującego tam A’Tuina:

Colin Smythe Limited brought out the hardback of The Colour of Magic in November 1983. ‘In a distant and second-hand set of dimensions, in an astral plane that was never meant to fly, the curling star-mists waver and part …’ And here in public for the first time was Terry Pratchett’s Discworld, a flat planet borne through space on the backs of four elephants – Berilia, Tubul, Great T’Phon and Jerakeen – who are themselves positioned on the back of the giant star turtle Great A’Tuin, an arrangement quietly borrowed by Terry from Indian mythology* and which was somehow fundamental to what went on in the book and, at the same time, almost completely beside the point. The Colour of Magic introduced the inept wizard Rincewind, and Twoflower the tourist, and the Luggage, and the concept of Octarine, the eighth colour of the Discworld spectrum, visible only to wizards and cats. It also introduced the concept of being spectacularly funny in a fantasy novel. And it was spectacularly funny because its real subject, in the end, wasn’t elephants or astronomically huge turtles or wizards, nor even cats, but human foibles, which its author clearly, even though he was still honing his craft, had found a unique way to expose and articulate.

Ponownie kawałek z przypisu, o obecności żółwi w mitologii:

‘I filched it,’ as Terry wrote, ‘and ran away before the alarms went off.’ Indian mythology may merely have been the place where the world-on-a-turtle image was most prominent. Terry’s further explorations indicated that practically every mythology you could find had a soft spot at some time in its life for turtles flying through space. And why not?

Jeszcze jedna wzmianka o żółwiach w domu:

There would be plenty of scope for chickens and vegetables and fruit and tortoises and owl boxes, and also sheep.

Wzmianka o A’Tuinie:

At the same time, Great A’Tuin, the elephants, the Disc, the oceans flowing off the rim… you could see how it might work.

Ponownie o żółwiach:

After about 20 minutes, the back door crashed open in a blast of cold, damp air. In came Terry in a full-length brown leather duster coat and a battered hat, entirely soaked and very bedraggled. He had been feeding the tortoises.

O pomyśle na nową książkę i A’Tuinie i charakterze Pratchetta:

Terry had this idea for a Discworld novel with the working title ‘The Turtle Stops’. Great A’Tuin, the star turtle bearing the Disc, was going to become unwell. This would lead to an exploratory journey into the turtle, in preparation for which Terry had, needless to say, consulted a zoologist that he knew, John Chitty BVetMed Cert ZooMed CBiol MSB MRCVS, no less, in order to determine what, exactly, you would find if you ever ventured inside a turtle. But the pressing issue now was, how would the wizards of Unseen University come to know that Great A’Tuin was sick? We batted it back and forth between us in the office and then, that lunchtime, in the pub. Would there maybe be magical vibrations of some kind, which the wizards would be able to pick up? No. Too easy. Too close to Dr Who’s sonic screwdriver: not a proper solution.
So, what if, Terry suggested, it was possible to observe the slowing of the turtle’s interstellar paddling motion, from somewhere very high on the Disc?
This seemed problematic to me.
‘Terry, there would be nowhere on the Disc from which this phenomenon was visible.’
Terry was insistent. ‘Why not? They could sit on top of the Tower of Art, with a telescope.’
‘No, even then, they wouldn’t be in a position to see Great A’Tuin.’
‘Yes, they would,’ said Terry. ‘It’s the tallest building on the Disc!’
‘But it still wouldn’t be tall enough,’ I said. ‘It simply doesn’t work.’
In order to make my point, I grabbed a plate with the remainder of my lunch on it, balanced it on my fingertips and held it up between us.
‘OK, so my hand is the turtle, the plate is the Disc, the pea on the plate is the tower. There is no way that anyone standing on that pea is going to be in a position to see my hand under the plate.’

Dwa fragmenty o żółwiach i tym jak Terry wykorzystywał obowiązek ich karmienia jako formę ucieczki od rzeczy którymi zająć się nie chciał:

On the way back, Terry makes an unannounced detour to the greenhouse and attends to the tortoises for a while.

At some point after midnight, following a day of gaming and dealing with tortoises and fiddling about in the greenhouse and stomping around at the garden centre, Terry has laid down this concluding passage, perfectly answering the brief.

Wzmianka o A’Tuinie w kontekście objawów choroby Pratchetta:

It was the same when we were writing a passage towards what would have become The Turtle Stops and needed to take the reader inside Great A’Tuin.
‘Terry, we’re inside the star turtle. What do we see?’
‘It’s as big as a cathedral.’
‘Bigger, surely …’
‘It’s as big as a city.’
‘Bigger than that, too, surely …’

Ponownie żółwia wzmianka, o jednej z nienapisanych książek o której więcej było w jednym powyższych fragmentów:

Which is deeply saddening, of course. All those books he never got to write! All those books we never got to read! How many of them might there have been? Several were already underway: ‘Raising Taxes’; ‘Running Water’; ‘The Turtle Stops’; a second volume of adventures for the Amazing Maurice; ‘What Dodger Did Next’;

Autor: XYuriTT

Testy Niewidocznego Uniwersytetu

Tytuł: Testy Niewidocznego Uniwersytetu
Tytuł oryginału: The Unseen University Challenge
Autor(zy): Terry Pratchett, David Langford
Tłumaczenie: Piotr W. Cholewa
Rok wydania: 1996 (ENG), 2005 (PL)
Wydawnictwo: Victor Gollancz (ENG), Prószyński i S-ka (PL)

Dlaczego w bazie: Książka pozwalająca sprawdzić swoją wiedzę o Świecie Dysku.
Poniżej przedstawiamy wszystkie kawałki w których znalazł się żółwi element, dla jasności, prezentujemy je w układzie „nazwa kategorii pytań”, pytanie/zagadka (czasem wynikająca z opisu danej kategorii pytań, np „wskaż ziemski odpowiednik danej postaci”, opisów tychże nie cytujemy), odpowiedź.
Poza warstwą tekstową, w angielskim wydaniu znalazły się także trzy grafiki na których widać żółwia, na samym początku na stronie tytułowej i dwie w środku. W Polskim wydaniu jedna z grafik (logo Gildii Hazardzistów, w minigalerii na dole pokazane osobno) się nie znalazła.

Wydział Zjawisk Ostatecznych
7. Zderzenie z szybko lecącym żółwiem.
7. Ekswizytor Vorbis w Pomniejszych Bóstwach.1

Wydział Związków Bezpośrednich
1. Galileusza?
1. „A jednak się kręci”, powiedział podobno Galileo, kiedy został przez inkwizycję zmuszony do odwołania swej tezy, że Ziemia krąży wokół Słońca… ale rozsądnie powiedział to bardzo cicho i po włosku (Eppur si muove). W innym świecie Kwizycja Kościoła Wielkiego Boga Oma surowo traktuje tych, którzy głoszą herezję, jakoby Dysk był płaski i spoczywał na czterech słoniach, stojących na płynącym przez kosmos żółwiu (choć tak właśnie jest). A wolnomyśliciele, tacy jak filozof Didactylos, mówią „Żółw się rusza” (Pomniejsze bóstwa).2

Tutaj nietypowo, cytujemy opis kategorii oraz odpowiedź, która jest niejako dodatkowa, nie ma odnoszącego się do niej „pytania”.

Wydział Numerologii
Mało kto wie, że Świat Dysku ma własną wersję dziecięcej piosenki „liczącej” Green Grow the Rushes-o [Zielone rosną trzciny] – w oryginale każda zwrotka poświęcona jest jakiejś liczbie, np. dwunastu apostołów, dziesięć przykazań itd., a każda kolejna zwrotka wymienia wszystkie poprzednie liczby. Naturalnie, ostatnia i najdłuższa strofa dyskowej wersji brzmi mniej więcej „Zaśpiewam ci o dwunastu-o/Brązowa płynie Ankh-o/Czego masz dwanaście-o/Dwanaście jest Tego-Czy-Owego-o”, po czym liczba zmniejsza się szybko aż do „Jeden jest Wielki A’Tuin i zawsze będzie to”. Z listy poniżej powinieneś zrekonstruować liczbę kolejnych elementów (od 1 do 12), wymienianych w strofach piosenki. Które to strofy słabo, a czasem w ogóle, trzymają rytm i melodię*.
Jeden jest Wielki A’Tuin i zawsze będzie to – ale już punktu nie ddostaniesz, mądralo.3

Wydział Parazoologi
3. Familiar czarownicy o interesującym imieniu Chyżostopy.
3. Żółw – bardzo stary i znający wiele tajemnic. Tak przynajmniej zapewniał sprzedawca kupującą Magrat (Trzy wiedźmy)4

Wydział Związków Bezpośrednich II
4. Ajschylosa?
4. Według legendy Ajschyos – słynny grecki tragik – zginął, gdy orzeł nieostrożnie upuścił mu żółwia na głowę. Porównajmy teraz finał Pomniejszych Bóstw…5

Wydział Ontologii Continuum II
8. Nogi syreny, sierść żółwia, zęby kaczki, _____.
8. Skrzydła węża – opis chimery wg. Broomfoga (Czarodzicielstwo)6

Wydział Rezonansu Morficznego II
10. Moule (jak je definiuje Spis słów, od których oczy sczypią) i Zenon z Elei.
10. Tak, jasne, miałeś to na końcu języka. Zenon z Elei (495-435 p.n.e.) wprawiał w zdumienie greckich filozofów chytrymi paradoksami, „dowodząc”, że – na przykład – strzała wystrzelona z łuku nie może się poruszać albo że słynny szybkobiegacz Achilles nigdy nie prześcignie żółwia. Dyskowy Xenon z Efebu, jako człowiek bardziej praktyczny, zorganizował swój OŚRODEK TESTOWANIA AKSJOMATÓW (UWAGA – NIEROZSTRZYGNIĘTE POSTULATY), by wykazać, że niemożliwe, by lecąca strzała prześcignęła żółwia. Wynik: wiele żółwi na patykach. Najwyraźniej cała ta procedura doświadczalna to gra sprawnościowo-zręcznościowa przy użyciu żółwi, co jest definicją słowa „moule” w Spisie słów, od których oczy szczypią (Piramidy, Straż! Straż!).7

Wydział Zaklęć
10. Właściwe wykluwanie żółwich jaj.
10. Wszystkie osiem bezimiennych zaklęć z pierwotnego grimoire’a, Octavo. (Blask fantastyczny)8

Wydział Analizy Statystycznej
5. Przy odrobinie szczęścia miał jedną szansę na milion.
5. Om, w swej żółwiej inkarnacjim na dostanie się do Cytadelii orłostopem (Pomniejsze bóstwa)9

Wydział Fregologii
8. Żółwie
8. Osiem młodych żółwi wykluwa się, kiedy Wielki A’Tuin zbliża się do czerwonej gwiazdy (Blask fantastyczny)10

Wydział Jasnosłyszenia IV
9. Ówiue ci, żefys sfadau!
9.Wielki bóg Om, chwilowo w postaci żółwia, instruujący ptaka scalbie, żeby się wyniósł, i jednocześnie pracowicie ksający go w nogę (Pomniejsze bóstwa).11

Ten fragment i „wydział” zawiera podpowiedzi do wszystkich pytań, zawiera nazwę wydziału, strone na której się on znajduje oraz numer pytania i podpowiedź.

Wydział Muzykologii
Związki bezpośrednie II (str 84) 4. żółw
Rezonans morficzny II (str 115) 10. żółwie12

Ten fragment pochodzi z tekstu końcowego, już po części quizowej:

Nie zakopałem też nigdzie na Równinach Sto złotego żółwia, by ci którzy podążą za ukrytymi wskazówkami, mogli wytropić go i odkopać.13

1. Faculty of Adhesive ultimates
7 High velocity tortoise impact.
7 Exquisitor Vorbis in Small Gods.


2. Faculty of Ley Lines
1 Galileo?
1 'Nevertheless it does move,’ Galileo supposedly said after being forced by the Inquisition to recant his belief that the Earth orbited the Sun… but he cautiously said it under his breath and in Italian (Eppur si muove). Elsewhere, the Quisition of the Church of the Great God Om takes a hard line with those asserting the heresy that Discworld is flat and propped up by four elephants standing on a space-traversing turtle (which it is). And freethinkers like the philosopher Didactylos say, 'The Turtle moves.’ (Small Gods)


3. Faculty of Numerology
It is completely unknown that Discworld has its own version of the celebrated counting song 'Green Grow the Rushes-o’. Naturally, the most extended verse begins 'I’ll sing you twelve-o, Brown flows the Ankh-o… What are your twelve-o? Twelve for the something-or-other’ – and goes rapidly downhill to 'One is one is Great A’Tuin and evermore shall be so’. From the list below you should be able to reconstruct the lines (which don’t all scan very well, or at all*) and put them in order.
One is one is Great A’Tuin and evermore shall be so – but you don’t get a mark for that one, cully.


4. Faculty of Parazoology
3 A Witch’s familiar that was interestingly named Lightfoot
3 A tortoise, or tortoyse – incredibly old and knowing many secrets, or so the salesman told its purchaser Magrat. (Wyrd Sisters)


5. Faculty of Ley Lines II
4 Aeschylus
4 According to legend, Aeschylus – of Greek tragedy fame – died when an eagle inconsiderately dropped a tortoise on his head. Now see the finale of Small Gods…


6. Faculty of Continuum Ontology II
8 Three legges of an mermade, the hair of an tortoise, the teeth of an fowel, and ______.
8 The winges of a snake – Broomfog’s definition of a chimera. (Sourcery)


7. Faculty of Morphic Resonance II
10 Moules (as defined in the Dictionary of Eye-Watering Words) and Zeno of Elea.
10 Yes, of course it was on the tip of your tongue. Zeno of Elea (495-435 BC) boggled Greek philosophers with mischievous paradoxes 'proving’ that, for example, an arrow in flight cannot move and that the notorious sprinter Achilles would never be able to overtake a tortoise. Discworld’s Xeno of Ephebe, being more practical, set up his Axiom Testing Station (CAUTION – UNRESOLVED POSTULATES) to demonstrate that it is impossible for an arrow in flight to overtake a tortoise. Result: a lot of tortoises on sticks. Clearly the whole experimental procedure is a game of skill and dexterity involving tortoises – which is the Dictionary of Eye-Watering Words’s definition of 'moules’. (Pyramids, Guards! Guards!)


8. Faculty of Spellaeology
10 The proper hatching of turtle eggs.
10 All eight nameless spells from the primal grimoire the Octavo. (The Light Fantastic)


9. Faculty of Probabiity analysis
5 It was a million-to-onr chance, with any luck.
5 Om, in his tortoise incarnation, getting to the Citadel in time via eagle-lift. (Small gods)


10. Faculty of Fregology
8 Turtles
8 Eight new turtes are hatched when Great A’Tuin approaches the red star. (The Light Fantastic)


11. Faculty of Clairaudience IV
9 I old oo, ugger ogg!
9 The great god Om in tortoise form, instructing a scalbie bird to bugger off while busy biting its foot. (Small Gods)


12. Faculty of Musicology
Ley Lines II (pg 85) 4. Tortoise.
Morphic Resonance II (pg 116) 10 tortoises


13. Nor indeed has a golden turtle been buried somewhere in the Sto Plains for followers of the hidden clues to trace and dig up.


Autor: XYuriTT

Discworld Companions – Porównanie

Dotychczas wydano pięć różnych przewodników (Companionów) po Świecie dysku (piąty dostał też wydaną w 2022 roku ekskluzywną edycję, „Dunmanifestin Edition” którą można z racji różnic liczyć jako osobny byt i szósty przewodnik, zawiera bowiem trochę dodatkowych haseł (z Nauki Świata Dysku serii) oraz specjalnie wykonane ilustracje, nie mamy jednak do tej edycji dostępu na ten moment), są to:

The Discworld Companion wydany w 1994 roku
The Discworld Companion Updated wydany w 1997 roku
The New Discworld Companion wydany w 2002 roku
Turtle Recall: The Discworld Companion…So Far wydany w 2012 roku, jako jedyny wydany także po polsku, pod tytułem „Żółw przypomniany”
The Ultimate Discworld Companion wydany w 2021 roku

Każdy tytuł powyżej jest linkiem do notki skupiającej się na konkretnej edycji, w tym tekście natomiast przyglądamy się różnicom między nimi, na podstawie interesującego nas wycinka, czyli elementów związanych z żółwiami.

Skrót do poszczególnych części tekstu:
Część encyklopedyczna:
Podsumowanie części encyklopedycznej
Dodatkowe teksty
Grafiki


Część encyklopedyczna:
Hasło: Astrolabe

Astrolabe. One of the Disc’s finest astrolabes is kept in a large, star-filled room in KRULL. It includes the entire Great A’Tuin-Elephant-Disc system wrought in brass and picked out with tiny jewels.
Around it the stars and planets wheel on fine silver wires. On the walls the constellations have been made of tiny phosphorescent seed pearls set out on vast tapestries of jet-black velvet. These were, of course, the constellations current at the time of the room’s decoration – several would be unrecognisable now owing to the Turtle’s movement through space. The planets are minor bodies of rock picked up and sometimes discarded by the system as it moves through space, and seem to have no other role in Discworld astronomy or astrology than to be considered a bloody nuisance.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Brak hasła
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach poza trzecią, w której się nie znalazło.


Hasło: Astrozoologists

Astrozoologists. Krullian scientists interested in studying the nature of the Great A’TUIN. Specifically, its sex.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Brak hasła
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach poza trzecią, w której się nie znalazło.


Hasło: A’Tuin, the Great

A’Tuin, the Great. The star turtle who carries the Discworld on its back. Ten-thousand-mile-long member of the species Chelys galactica, and the only turtle ever to feature on the Hertzsprung-Russell Diagram. Almost as big as the Disc it carries. Sex unknown.
Shell-frosted with frozen methane, pitted with meteor craters and scoured with asteroidal dust, its eyes are like ancient seas, crusted with rheum. Its brain is the size of a continent, through which thoughts move like glittering glaciers.
It is as large as worlds. As patient as a brick. Great A’Tuin is the only creature in the entire universe that knows exactly where it is going.
Upon its back stand Berilia, Tubul, Great T’Phon and Jerakeen, the four giant elephants upon whose shoulders the disc of the world rests. A tiny sun and moon spin around them on a complicated orbit to induce seasons, although probably nowhere else in the multiverse is it sometimes necessary for an elephant to cock its leg to allow the sun to go past.
After the events of The Light Fantastic, the Great A’Tuin was orbited by eight baby turtles, each with four small world-elephant calves and tiny discworlds, covered in smoke and volcanoes. They have subsequently begun their own cosmic journeys.
Wizards have tried to tune into Great A’Tuin’s mind. They trained up on tortoises and giant sea turtles to get the hang of the Chelonian mind. But although they knew that the Great A’Tuin’s mind would be big, they rather foolishly hadn’t realised it would be slow. After thirty years all they found out was that the Great A’Tuin was looking forward to something.
People have asked: How does the Disc move on the shoulders of the elephants? What does the Turtle eat? One may as well ask: What kind of smell has yellow got? It is how things are.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst, ponadto jest też grafika.
Podsumowanie: Hasło identyczne we wszystkich edycjach, w ostatniej dodatkowo jest grafika.


Hasło: Brutha

(…) When the Great God OM was trapped in the form of a tortoise, Brutha – whose quiet and unquestioning belief meant he was the only person left in the entire country who could hear the god speak – carried him round in a wickerwork box slung over his shoulder. (…)

The Discworld Companion – Powyższy tekst

(…) When the Great God OM was trapped in the form of a tortoise, Brutha – whose quiet and unquestioning belief meant he was the only person left in the entire country who could hear the god speak – carried him round in a wickerwork box slung over his shoulder. After many adventures, both prospered in their chosen spheres. (…)

The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło prawie identyczne, od drugiej edycji zawiera jedno dodatkowe zdanie.


Hasło: Calendars

Calendars (The discworld year). The calendar on a planet which is flat and revolves on the back of four giants elephants is always
difficult to establish.
It can be derived, though, by starting with the fact that the spin year – defined by the time taken for a
point on the Rim to turn one full circle – is about 800 days long. The tiny sun orbits in a fairly flat
ellipse, being rather closer to the surface of the disc at the rim than at the Hub (thus making the Hub
rather cooler than the rim). This ellipse is stable and stationary with respect to the Turtle – the sun
passes between two of the elephants. (…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Brak hasła
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło treściowo identyczne we wszystkich edycjach poza trzecią, w której się nie znalazło. W pozostałych występuje drobna różnica w sposobie zapisu słowa „THE DISCWORLD YEAR”, w dwóch pierwszych jest to zapisane małymi literami i w nawiasie, w czwartej dużymi literami, z dwukropkiem i z odstępem od reszty tekstu, w finalnej edycji także dużymi i z odstępem, ale bez dwukropka.


Hasło: Caroc cards

Caroc cards. Distilled wisdom of the Ancients. Deck of cards used on the Discworld for fortune telling and for card games (see CRIPPLE MR ONION). Cards named in the Discworld canon include The Star, The Importance of Washing the Hands (Temperance), The Moon, The Dome of the Sky, The Pool of Night (the Moon), Death, the Eight of Octograms, the Four of Elephants, the Ace of Turtles.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach. Ponadto w pierwszych czterech wizerunek tych kart można zobaczyć jako obrazek-tło dla litery C, oznaczajacej oczywiście początek sekcji z hasłami na tą literę.


Hasło: Chimera

Chimera. A desert creature, with the legs of a mermaid, the hair of a tortoise, the teeth of a fowl, the wings of a snake, the breath of a furnace and the temperament of a rubber balloon in a hurricane. Clearly a magical remnant. It is not known whether chimera breed and, if so, with what.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Chelonauts

Chelonauts. Men who journey – or at least intend to journey – below the Rim to explore the mysteries of the Great A’TUIN. Their suits are of fine white leather, hung about with straps and brass nozzles and other unfamiliar and suspicious contrivances. The leggings end in high, thick-soled boots, and the arms are shoved into big supple gauntlets. Topping it all is a big copper helmet designed to fit on the heavy collars around the neck of the suits. The helmet has a crest of white feathers on top and a little glass window in front.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Death, House of

(…) In one corner and dominating the room, however, is a large disc of the world. This magnificent feature is complete down to solid silver elephants standing on the back of a Great A’TUIN cast in bronze and more than a metre long. The rivers are picked out in veins of jade, the deserts are powdered diamonds and the most notable cities are picked out in precious stones.(…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst, tylko z słowem „yard” zamiast „metre”.
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło niemalże identyczny we wszysktich edycjach, jedyna niewielka różnica to fakt, że w trzeciej edycji zamiast „more than a metre long” jest „more than a yard long„.


Hasło: Discworld, the

(…) And there, below the mines and sea-ooze and fake fossil bones put there (most people believe) by a
Creator with nothing better to do than upset archaeologists and give them silly ideas, is Great A’TUIN.
(…)
The Discworld should not exist. Flatness is not a natural state for a planet. Turtles should grow only
so big. (…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Te kawałki tego rozbudowanego hasła które przytaczamy,zawierające żółwie odniesienie, są identyczne we wszystkich edycjach. W wydaniu piątym dodatkowo jest grafika.


Hasło: Gamblers’ Guild

Gamblers’ Guild. Motto: EXCRETVS EX FORTVNA. (Loosely speaking: ‘Really Out of Luck’.) Coat of arms: A shield, gyronny. On its panels, turnwise from upper sinister: a sabre or on a field sable; an octagon gules et argent on a field azure; a tortue vert on a field sable; an ‘A’ couronnée on a field argent; a sceptre d’or on a field sable, a calice or on a field azure; a piece argent on a field gules; an elephant gris on a field argent. (…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach. Ponadto w pierwszych czterech pojawia się obrazek z herbem.


Hasło: Granny’s Cottage

(…) On the bed itself is a patchwork quilt which looks like a flat tortoise. It was made by Gordo SMITH and was given to Miss Weatherwax by ESK’S mother one HOGSWATCHNIGHT. (…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Krull

(…) The Krullians once had plans to lower a vessel over the Edge to ascertain the sex of the Great A’TUIN.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Morecombe

Morecombe. A vampire. The solicitor of the RAMKIN family. Scrawny, like a tortoise; very pale, with pearly, dead eyes.

The Discworld Companion – Powyższy tekst

Morecombe. A vampire, although obviously housetrained. He is the solicitor of the RAMKIN family, and senior member of the firm Morecombe, Slant and Honeyplace. Scrawny around the neck, like a tortoise; very pale, with pearly, dead eyes.

The Discworld Companion Updated – Powyższy tekst, jest ciut bardziej rozbudowany niż w pierwszej edycji.

Morecombe, Schwarzlache von. A vampire, although obviously housetrained. He has been the RAMKIN family’s solicitor for more than 400 years, and is senior member of the firm Morecombe, Slant and Honeyplace. Scrawny around the neck, like a tortoise; very pale, with pearly, dead eyes.

The New Discworld Companion – Powyższy tekst, jeszcze bardziej rozbudowany i z dodanym nazwiskiem!
Turtle Recall: The Discworld Companion…So Far – Taki sam tekst jak The Discworld Companion, czyli w pewnym sensie regres w stosunku do wydania trzeciego.
The Ultimate Discworld Companion – Taki sam tekst jak The Discworld Companion
Podsumowanie: Najbardziej zróżnicowany wpis w ramach Companionów, występujący aż w trzech wersjach, wydanie drugie, czwarte i piąte mają identyczny tekst, wydanie pierwsze ma inny a trzecie jeszcze inny. Fakt że informacje z wydania trzeciego zostały później zignorowane może zastanawiać.


Hasło: Oats, Quite Reverend
The Discworld Companion – Brak hasła
The Discworld Companion Updated – Brak hasła

(…) He also wore a holy turtle pendant and carried a finely printed graduation copy of the Book of Om, which he unfortunately mislaid during the events of Carpe Jugulum. (…)

The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne w trzech wydaniach Companiona, w dwóch pierwszych jest nieobecne bowiem odnosi się do postaci z ksiązki Carpe Jugulum, niewydanej jeszcze w czasach ich publikacji, nieobecność ta nie jest więc wynikiem wycięcia danego zagadnienia, jak w niektórych przypadkach.


Hasło: Om

Om. The Great God Om. He has a vast church in Kom, OMNIA. When he is first encountered, he is a small tortoise with one beady eye and a badly chipped shell. (…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst

Om. The Great God Om. When he is first encountered, he is a small tortoise with one beady eye and a badly chipped shell. (…)

The New Discworld Companion – Powyższy tekst, lekko skrócony względem wersji z pierwszych Companionów
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: W dwóch pierwszych edycjach hasło to jest ciut dłuższe, w kolejnych trzech jest ten sam tekst, ale skrócony o jedno zdanie. W piątym wydaniu jest grafika.


Hasło: Potent Voyager

Potent Voyager. Vessel constructed by DACTYLOS to take two chelonauts out over the Rim to determine the sex of the Great A’TUIN. A huge bronze space ship, without any motive power other than the ability to drop.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Rimbow

(…) The Rimbow hangs in the mists just beyond the edge of the world, appearing only at morning and evening when the light of the Disc’s little orbiting sun shines past the massive bulk of the Great A’TUIN and strikes the Disc’s magical field at exactly the right angle.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Simony, Sergeant

Simony, Sergeant. Sergeant in the Divine Legion in OMNIA and a follower of the Turtle Movement.(…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Turtle, the Great

Turtle, the Great. (See A’TUIN, GREAT.)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Turtle Movement

Turtle Movement. A secret society in OMNIA which believes that the Disc is flat and is carried
through space on the backs of four elephants and a giant turtle. Their secret recognition saying is ‘The
Turtle Moves’. Their secret sign is a left-hand fist with the right hand, palm extended, brought down
on it. Most of the senior officials of the Omnian church are members of the ‘movement’, but since they
all wear hoods and are sworn to absolute secrecy each thinks he is the only one.

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst
The New Discworld Companion – Powyższy tekst
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Hasło identyczne we wszystkich edycjach.


Hasło: Zodiac

(…) It would be more correct to say that there are always sixty-four signs in the Discworld zodiac but also that these are subject to change. Stars immediately ahead of the Turtle’s line of flight change their position only very gradually, as do the ones aft. The ones at right angles, however, may easily alter their relative positions in the lifetime of the average person, so there is a constant need for an updating of the Zodiac. This is done for the STO PLAINS by Unseen University, but communications with distant continents (who in any case have their own interpretations of the apparent shapes in the sky) are so slow that by the time any constellation is known Discwide it has already gone past. (…)

The Discworld Companion – Powyższy tekst
The Discworld Companion Updated – Powyższy tekst

(…) It would be more correct to say that there are always sixty-four signs in the Discworld zodiac but also that these are subject to change without notice. Stars immediately ahead of the Turtle’s line of flight change their position only very gradually, as do the ones aft. The ones at right angles, however, may easily alter their relative positions in the lifetime of the average person, so there is a constant need for an updating of the Zodiac. This is done for the STO PLAINS by Unseen University, but communications with distant continents (who in any case have their own interpretations of the apparent shapes in the sky) are so slow that by the time any constellation is known Discwide it has already gone past. (…)

The New Discworld Companion – Powyższy tekst, różni się dodaniem dwóch słów, „without notice”
Turtle Recall: The Discworld Companion…So Far – Powyższy tekst
The Ultimate Discworld Companion – Powyższy tekst
Podsumowanie: Tekst prawie identyczny we wszystkich edycjach, jedyna różnica to fakt że edycja trzecia i kolejne mają dodatkowe dwa słowa, w these are subject to change without notice dodano pogrubiony fragment.


Podsumowanie częsci encyklopedycznej
Hasła identyczne we wszystkich wydaniach:
– Chimera
– Chelonauts
– Death, House of (identyczne z dokładnością do tego że w 3 wydaniu jest „yard” zamiast „metre”)
– Discworld, the (Przynajmniej żółwie, interesujące nas fragmenty tego hasła są identyczne)
– Granny’s Cottage
– Krull
– Potent Voyager
– Rimbow
– Simony, Sergeant
– Turtle, the Great
– Turtle Movement

Hasła identyczne w wydaniach 1-2 i 4-5 ale nieobecne w 3:
– Astrolabe
– Astrozoologists
– Calendars (jedynie są minimalne różnice w zapisie fragmentu hasła dużymi literami lub nie)

Hasła identyczne we wszystkich wydaniach ale w piątym dodano lub odjęto grafikę:
– A’Tuin, the Great (dodana grafika)
– Caroc cards (grafika była na początku, jako tło dla litery C,w piątym zastąpiona)
– Gamblers’ Guild (odjęta grafika)

Hasło mające różnice między wydaniami, w którym poza tym w piątym wydaniu dodano grafikę:
– Om (ale też grafika!?)

Hasła mające różnice między wydaniami:
– Brutha (wydania 2-5 mają jedno dodatkowe zdanie)
– Morecombe (chyba najbardziej zróżnicowane hasło)
– Zodiac

Hasło wystepujące dopiero od 3 edycji
– Oats, Quite Reverend


Dodatkowe teksty
Każde z wydań oprócz części encyklopedycznej miało jakieś dodatkowe teksty, czasem wywiad, zawsze jakiś wstęp, szczegóły poniżej:

The Discworld Companion
Przed częścią encyklopedyczną:
„Turtles all the Way” – Prawie identyczny tekst z tym w „The Discworld Companion Updated” ale są minimalne różnice.
„About the companion” – Tekst ten pełni ta samą rolę co tak samy zatytułowany z drugiej edycji i zatytułowany „”Where am I?”” z edycji trzeciej i kolejnych. Wszystkie się między sobą trochę różnią, każdy wstęp jest trochę bardziej rozbudowany o nowe tytuły książek itd.
Po części encyklopedycznej:
„A brief history of Discworld” – Tekst unikatowy dla tej edycji.
„Terry Pratchett: The Definitive Interview” – W teorii tekst ten był reprintowany w „Turtle Recall” więc powinny byc identyczne, tamten jednak ma trochę dodatkowych pytań itd., więc występują pewne różnice.
„Fans and Fanmail” – Jak wyżej, W teorii tekst ten był reprintowany w „Turtle Recall” (jako „Readers and Fan Mail”) więc powinny być identyczne, znaleźć można jednak pewne różnice, reprint ma więcej tekstu.

The Discworld Companion Updated
Przed częścią encyklopedyczną:
„Turtles all the Way” – Prawie identyczny tekst z tym w „The Discworld Companion” ale są minimalne różnice.
„About the companion” – Tekst ten pełni ta samą rolę co tak samy zatytułowany w pierwszej edycji i zatytułowany „”Where am I?”” z edycji trzeciej i kolejnych. Wszystkie się między sobą trochę różnią, każdy wstęp jest trochę bardziej rozbudowany o nowe tytuły książek itd.
Po części encyklopedycznej:
„The Definitive Interview II: The Autor Strikes Back” – Tekst unikatowy dla tej edycji.

The New Discworld Companion
Przed częścią encyklopedyczną:
„Where am I?” – Tekst ten pełni ta samą rolę co „”About the companion”” w dwóch pierwszych edycjach, pod nowym tytułem występuje w edycji trzeciej i kolejnych. Wszystkie się między sobą trochę różnią, każdy wstęp jest trochę bardziej rozbudowany o nowe tytuły książek itd.
Po części encyklopedycznej:
„The Terry Pratchett Interview: Discworld Quo Vadis?” – Tekst unikatowy dla tej edycji.

Turtle Recall: The Discworld Companion…So Far
Przed częscią encyklopedyczną:
„Where am I?” – Tekst ten pełni ta samą rolę co „”About the companion”” w dwóch pierwszych edycjach, pod nowym tytułem występuje w edycji trzeciej i kolejnych. Wszystkie się między sobą trochę różnią, każdy wstęp jest trochę bardziej rozbudowany o nowe tytuły książek itd.
Po częsci encyklopedycznej:
„Terry Pratchett: The Definitive Interview” – W teorii to reprint wywiadu z „The Discworld Companion”, w praktyce występują pewne różnice, dodatkowe pytania są itd.
„Readers and Fan Mail” – W teorii to reprint z „The Discworld Companion” (tam był pod tytułem „Fans and Fanmail”), w praktyce występują pewne różnice, dodatkowe treści są itd.
„The Language Barrier” – Tekst unikatowy dla tej edycji.
„Cripple Mr onion” – Tekst unikatowy dla tej edycji.

The Ultimate Discworld Companion
Przed częscią encyklopedyczną:
„Where am I?” – Tekst ten pełni ta samą rolę co „”About the companion”” w dwóch pierwszych edycjach, pod nowym tytułem występuje w edycji trzeciej i kolejnych. Wszystkie się między sobą trochę różnią, każdy wstęp jest trochę bardziej rozbudowany o nowe tytuły książek itd.
„Illustrating Discworld” – Tekst unikatowy dla tej edycji.


Grafiki
Poniższe trzy grafiki występują w czterech pierwszych Companionach, w piątym nie.

Poniższe grafiki (literka A wpisana w żółwi obrys to przykład, każda z liter alfabetu na początku sekcji haseł na daną literę ma taki obrazek, z odpowiednią literą oczywiście) występują jedynie w piątym Companionie.

Autor: XYuriTT

The Ultimate Discworld Companion

Tytuł: The Ultimate Discworld Companion
Autor(zy): Terry Pratchett, Stephen Briggs
Rok wydania: 2021
Wydawnictwo: Victor Gollancz

Dlaczego w bazie: Jak we wszystkich „Companionach” ze świata dysku, także i w ostatnim, „ostaecznym”, nie brakowało żółwich fragmentów. Przytaczamy poniżej prawdopodobnie wszystkie elementy w których są jakieś żółwie wzmianki, tekstowe lub wizualne.

W kawałku „Where I Am?” znajdującym się przed częścią z hasłami:

Several years ago now, I recorded a couple of lines to go into Dave Greenslade’s From the Discworld album . . . this was another happy accident, as I’d only gone along to the studio to dress up as Death for some publicity pix. From those two lines (‘The turtle moves’ and ‘Nevertheless, the turtle does move’), I have now moved on to record many of the unabridged books.

W haśle Astrolabe

Astrolabe. One of the Disc’s finest astrolabes is kept in a large, star-filled room in KRULL. It includes the entire Great A’Tuin-Elephant-Disc system wrought in brass and picked out with tiny jewels.
Around it the stars and planets wheel on fine silver wires. On the walls the constellations have been made of tiny phosphorescent seed pearls set out on vast tapestries of jet-black velvet. These were, of course, the constellations current at the time of the room’s decoration – several would be unrecognisable now owing to the Turtle’s movement through space. The planets are minor bodies of rock picked up and sometimes discarded by the system as it moves through space, and seem to have no other role in Discworld astronomy or astrology than to be considered a bloody nuisance.

W haśle Astrozoologists

Astrozoologists. Krullian scientists interested in studying the nature of the Great A’TUIN. Specifically, its sex.

W haśle A’Tuin, the Great

A’Tuin, the Great. The star turtle who carries the Discworld on its back. Ten-thousand-mile-long member of the species Chelys galactica, and the only turtle ever to feature on the Hertzsprung-Russell Diagram. Almost as big as the Disc it carries. Sex unknown.
Shell-frosted with frozen methane, pitted with meteor craters and scoured with asteroidal dust, its eyes are like ancient seas, crusted with rheum. Its brain is the size of a continent, through which thoughts move like glittering glaciers.
It is as large as worlds. As patient as a brick. Great A’Tuin is the only creature in the entire universe that knows exactly where it is going.
Upon its back stand Berilia, Tubul, Great T’Phon and Jerakeen, the four giant elephants upon whose shoulders the disc of the world rests. A tiny sun and moon spin around them on a complicated orbit to induce seasons, although probably nowhere else in the multiverse is it sometimes necessary for an elephant to cock its leg to allow the sun to go past.
After the events of The Light Fantastic, the Great A’Tuin was orbited by eight baby turtles, each with four small world-elephant calves and tiny discworlds, covered in smoke and volcanoes. They have subsequently begun their own cosmic journeys.
Wizards have tried to tune into Great A’Tuin’s mind. They trained up on tortoises and giant sea turtles to get the hang of the Chelonian mind. But although they knew that the Great A’Tuin’s mind would be big, they rather foolishly hadn’t realised it would be slow. After thirty years all they found out was that the Great A’Tuin was looking forward to something.
People have asked: How does the Disc move on the shoulders of the elephants? What does the Turtle eat? One may as well ask: What kind of smell has yellow got? It is how things are.

W haśle Brutha

(…) When the Great God OM was trapped in the form of a tortoise, Brutha – whose quiet and unquestioning belief meant he was the only person left in the entire country who could hear the god speak – carried him round in a wickerwork box slung over his shoulder. After many adventures, both prospered in their chosen spheres.

W haśle Calendars

Calendars.
THE DISCWORLD YEAR
The calendar on a planet which is flat and revolves on the back of four giants elephants is always difficult to establish.
It can be derived, though, by starting with the fact that the spin year – defined by the time taken for a point on the Rim to turn one full circle – is about 800 days long. The tiny sun orbits in a fairly flat ellipse, being rather closer to the surface of the disc at the rim than at the Hub (thus making the Hub rather cooler than the rim). This ellipse is stable and stationary with respect to the Turtle – the sun passes between two of the elephants.

W haśle Caroc cards

Caroc cards. Distilled wisdom of the Ancients. Deck of cards used on the Discworld for fortune telling and for card games (see CRIPPLE MR ONION). Cards named in the Discworld canon include The Star, The Importance of Washing the Hands (Temperance), The Moon, The Dome of the Sky, The Pool of Night (the Moon), Death, the Eight of Octograms, the Four of Elephants, the Ace of Turtles.

W haśle Chimera

Chimera. A desert creature, with the legs of a mermaid, the hair of a tortoise, the teeth of a fowl, the wings of a snake, the breath of a furnace and the temperament of a rubber balloon in a hurricane. Clearly a magical remnant. It is not known whether chimera breed and, if so, with what.

W haśle Chelonauts

Chelonauts. Men who journey – or at least intend to journey – below the Rim to explore the mysteries of the Great A’TUIN. Their suits are of fine white leather, hung about with straps and brass nozzles and other unfamiliar and suspicious contrivances. The leggings end in high, thick-soled boots, and the arms are shoved into big supple gauntlets. Topping it all is a big copper helmet designed to fit on the heavy collars around the neck of the suits. The helmet has a crest of white feathers on top and a little glass window in front.

W haśle Death, House of

(…) In one corner and dominating the room, however, is a large disc of the world. This magnificent feature is complete down to solid silver elephants standing on the back of a Great A’TUIN cast in bronze and more than a metre long. The rivers are picked out in veins of jade, the deserts are powdered diamonds and the most notable cities are picked out in precious stones.(…)”

W haśle Discworld, the.

(…) And there, below the mines and sea-ooze and fake fossil bones put there (most people believe) by a Creator with nothing better to do than upset archaeologists and give them silly ideas, is Great A’TUIN.
(…)
The Discworld should not exist. Flatness is not a natural state for a planet. Turtles should grow only so big. (…)

W haśle Gamblers’ Guild

Gamblers’ Guild. Motto: EXCRETVS EX FORTVNA. (Loosely speaking: ‘Really Out of Luck’.) Coat of arms: A shield, gyronny. On its panels, turnwise from upper sinister: a sabre or on a field sable; an octagon gules et argent on a field azure; a tortue vert on a field sable; an ‘A’ couronnée on a field argent; a sceptre d’or on a field sable, a calice or on a field azure; a piece argent on a field gules; an elephant gris on a field argent. (…)

W haśle Granny’s Cottage

On the bed itself is a patchwork quilt which looks like a flat tortoise. It was made by Gordo SMITH and was given to Miss Weatherwax by ESK’S mother one HOGSWATCHNIGHT.

W haśle Krull

(…) The Krullians once had plans to lower a vessel over the Edge to ascertain the sex of the Great A’TUIN.

W haśle Morecombe

Morecombe. A vampire, although obviously housetrained. He is the solicitor of the RAMKIN family, and senior member of the firm Morecombe, Slant and Honeyplace. Scrawny around the neck, like a tortoise; very pale, with pearly, dead eyes.

W haśle Oats, Quite Reverend

(…) He also wore a holy turtle pendant and carried a finely printed graduation copy of the Book of Om, which he unfortunately mislaid during the events of Carpe Jugulum. (…) „>17

W haśle Om

Om. The Great God Om. When he is first encountered, he is a small tortoise with one beady eye and
a badly chipped shell. (…)

W haśle Potent Voyager

Potent Voyager. Vessel constructed by DACTYLOS to take two chelonauts out over the Rim to determine the sex of the Great A’TUIN. A huge bronze space ship, without any motive power other than the ability to drop.

W haśle Rimbow

(…) The Rimbow hangs in the mists just beyond the edge of the world, appearing only at morning and evening when the light of the Disc’s little orbiting sun shines past the massive bulk of the Great A’TUIN and strikes the Disc’s magical field at exactly the right angle.

W haśle Simony, Sergeant

Simony, Sergeant. Sergeant in the Divine Legion in OMNIA and a follower of the Turtle Movement.(…)

W haśle Turtle, the Great.

Turtle, the Great. (See A’TUIN, GREAT.)

W haśle Turtle Movement

Turtle Movement. A secret society in OMNIA which believes that the Disc is flat and is carried through space on the backs of four elephants and a giant turtle. Their secret recognition saying is ‘The Turtle Moves’. Their secret sign is a left-hand fist with the right hand, palm extended, brought down on it. Most of the senior officials of the Omnian church are members of the ‘movement’, but since they all wear hoods and are sworn to absolute secrecy each thinks he is the only one.

W haśle Zodiac

(…) It would be more correct to say that there are always sixty-four signs in the Discworld zodiac but also that these are subject to change without notice. Stars immediately ahead of the Turtle’s line of flight change their position only very gradually, as do the ones aft. The ones at right angles, however, may easily alter their relative positions in the lifetime of the average person, so there is a constant need for an updating of the Zodiac. This is done for the STO PLAINS by Unseen University, but communications with distant continents (who in any case have their own interpretations of the apparent shapes in the sky) are so slow that by the time any constellation is known Discwide it has already gone past. (…)

Autor: XYuriTT

The New Discworld Companion

Tytuł: The New Discworld Companion
Autor(zy): Terry Pratchett, Stephen Briggs
Rok wydania: 2002
Wydawnictwo: Victor Gollancz

Dlaczego w bazie: Jak we wszystkich „Companionach” ze świata dysku, także i w trzecim nie zabrakło żółwich fragmentów. Przytaczamy poniżej prawdopodobnie wszystkie elementy w których są jakieś żółwie wzmianki, tekstowe lub wizualne.

W kawałku „Where I Am?” znajdującym się przed częscią z hasłami:

Several years ago now, I recorded a couple of lines to go into Dave Greenslade’s From the Discworld album . . . this was another happy accident, as I’d only gone along to the studio to dress up as Death for some publicity pix. From those two lines (‘The turtle moves’ and ‘Nevertheless, the turtle does move’), I have now moved on to recording some of the unabridged books for Isis Publishing.

W haśle A’Tuin, the Great

A’Tuin, the Great. The star turtle who carries the Discworld on its back. Ten-thousand-mile-long member of the species Chelys galactica, and the only turtle ever to feature on the Hertzsprung-Russell Diagram. Almost as big as the Disc it carries. Sex unknown.
Shell-frosted with frozen methane, pitted with meteor craters and scoured with asteroidal dust, its eyes are like ancient seas, crusted with rheum. Its brain is the size of a continent, through which thoughts move like glittering glaciers.
It is as large as worlds. As patient as a brick. Great A’Tuin is the only creature in the entire universe that knows exactly where it is going.
Upon its back stand Berilia, Tubul, Great T’Phon and Jerakeen, the four giant elephants upon whose shoulders the disc of the world rests. A tiny sun and moon spin around them on a complicated orbit to induce seasons, although probably nowhere else in the multiverse is it sometimes necessary for an elephant to cock its leg to allow the sun to go past.
After the events of The Light Fantastic, the Great A’Tuin was orbited by eight baby turtles, each with four small world-elephant calves and tiny discworlds, covered in smoke and volcanoes. They have subsequently begun their own cosmic journeys.
Wizards have tried to tune into Great A’Tuin’s mind. They trained up on tortoises and giant sea turtles to get the hang of the Chelonian mind. But although they knew that the Great A’Tuin’s mind would be big, they rather foolishly hadn’t realised it would be slow. After thirty years all they found out was that the Great A’Tuin was looking forward to something.
People have asked: How does the Disc move on the shoulders of the elephants? What does the Turtle eat? One may as well ask: What kind of smell has yellow got? It is how things are.

W haśle Brutha

(…) When the Great God OM was trapped in the form of a tortoise, Brutha – whose quiet and unquestioning belief meant he was the only person left in the entire country who could hear the god speak – carried him round in a wickerwork box slung over his shoulder. After many adventures, both prospered in their chosen spheres.

W haśle Caroc cards

Caroc cards. Distilled wisdom of the Ancients. Deck of cards used on the Discworld for fortune telling and for card games (see CRIPPLE MR ONION). Cards named in the Discworld canon include The Star, The Importance of Washing the Hands (Temperance), The Moon, The Dome of the Sky, The Pool of Night (the Moon), Death, the Eight of Octograms, the Four of Elephants, the Ace of Turtles.

W haśle Chimera

Chimera. A desert creature, with the legs of a mermaid, the hair of a tortoise, the teeth of a fowl, the wings of a snake, the breath of a furnace and the temperament of a rubber balloon in a hurricane. Clearly a magical remnant. It is not known whether chimera breed and, if so, with what.

W haśle Chelonauts

Chelonauts. Men who journey – or at least intend to journey – below the Rim to explore the mysteries of the Great A’TUIN. Their suits are of fine white leather, hung about with straps and brass nozzles and other unfamiliar and suspicious contrivances. The leggings end in high, thick-soled boots, and the arms are shoved into big supple gauntlets. Topping it all is a big copper helmet designed to fit on the heavy collars around the neck of the suits. The helmet has a crest of white feathers on top and a little glass window in front.

W haśle Death, House of

(…) In one corner and dominating the room, however, is a large disc of the world. This magnificent feature is complete down to solid silver elephants standing on the back of a Great A’TUIN cast in bronze and more than a yard long. The rivers are picked out in veins of jade, the deserts are powdered diamonds and the most notable cities are picked out in precious stones.(…)”

W haśle Discworld, the.

(…) And there, below the mines and sea-ooze and fake fossil bones put there (most people believe) by a Creator with nothing better to do than upset archaeologists and give them silly ideas, is Great A’TUIN.
(…)
The Discworld should not exist. Flatness is not a natural state for a planet. Turtles should grow only so big. (…)

W haśle Gamblers’ Guild

Gamblers’ Guild. Motto: EXCRETVS EX FORTVNA. (Loosely speaking: ‘Really Out of Luck’.) Coat of arms: A shield, gyronny. On its panels, turnwise from upper sinister: a sabre or on a field sable; an octagon gules et argent on a field azure; a tortue vert on a field sable; an ‘A’ couronnée on a field argent; a sceptre d’or on a field sable, a calice or on a field azure; a piece argent on a field gules; an elephant gris on a field argent. (…)

W haśle Granny’s Cottage

On the bed itself is a patchwork quilt which looks like a flat tortoise. It was made by Gordo SMITH and was given to Miss Weatherwax by ESK’S mother one HOGSWATCHNIGHT.

W haśle Krull

(…) The Krullians once had plans to lower a vessel over the Edge to ascertain the sex of the Great A’TUIN.

W haśle Morecombe, Schwarzlache von.

Morecombe, Schwarzlache von. A vampire, although obviously housetrained. He has been the RAMKIN family’s solicitor for more than 400 years, and is senior member of the firm Morecombe, Slant and Honeyplace. Scrawny around the neck, like a tortoise; very pale, with pearly, dead eyes.

W haśle Oats, Quite Reverend

(…) He also wore a holy turtle pendant and carried a finely printed graduation copy of the Book of Om, which he unfortunately mislaid during the events of Carpe Jugulum. (…) „>17

W haśle Om

Om. The Great God Om. When he is first encountered, he is a small tortoise with one beady eye and
a badly chipped shell. (…)

W haśle Potent Voyager

Potent Voyager. Vessel constructed by DACTYLOS to take two chelonauts out over the Rim to determine the sex of the Great A’TUIN. A huge bronze space ship, without any motive power other than the ability to drop.

W haśle Rimbow

(…) The Rimbow hangs in the mists just beyond the edge of the world, appearing only at morning and evening when the light of the Disc’s little orbiting sun shines past the massive bulk of the Great A’TUIN and strikes the Disc’s magical field at exactly the right angle.

W haśle Simony, Sergeant

Simony, Sergeant. Sergeant in the Divine Legion in OMNIA and a follower of the Turtle Movement.(…)

W haśle Turtle, the Great.

Turtle, the Great. (See A’TUIN, GREAT.)

W haśle Turtle Movement

Turtle Movement. A secret society in OMNIA which believes that the Disc is flat and is carried through space on the backs of four elephants and a giant turtle. Their secret recognition saying is ‘The Turtle Moves’. Their secret sign is a left-hand fist with the right hand, palm extended, brought down on it. Most of the senior officials of the Omnian church are members of the ‘movement’, but since they all wear hoods and are sworn to absolute secrecy each thinks he is the only one.

W haśle Zodiac

(…) It would be more correct to say that there are always sixty-four signs in the Discworld zodiac but also that these are subject to change without notice. Stars immediately ahead of the Turtle’s line of flight change their position only very gradually, as do the ones aft. The ones at right angles, however, may easily alter their relative positions in the lifetime of the average person, so there is a constant need for an updating of the Zodiac. This is done for the STO PLAINS by Unseen University, but communications with distant continents (who in any case have their own interpretations of the apparent shapes in the sky) are so slow that by the time any constellation is known Discwide it has already gone past. (…)

Autor: XYuriTT

The Discworld Companion Updated

Tytuł: The Discworld Companion Updated
Autor(zy): Terry Pratchett, Stephen Briggs
Rok wydania: 1997
Wydawnictwo: Victor Gollancz

Dlaczego w bazie: Jak we wszystkich „Companionach” ze świata dysku, także i w drugim (będącym uzupełnioną wersją pierwszego, czasem nie jest uważany za osobna pozycję) nie brakowało żółwich fragmentów. Przytaczamy poniżej prawdopodobnie wszystkie elementy w których są jakieś żółwie wzmianki, tekstowe lub wizualne.

W kawałku Turtles All the Way znajdującym się przed częscią z hasłami:

Anyway, we seem to have a turtle-shaped hole in our consciousness. On every continent where turtles grow, early man looked at the things sunning themselves on a log (or disappearing with a 'plop’ into the water at the shambling approach) and somehow formed the idea that a large version of one of these carries his world on its back.
Priests came along later and in order to justify their expenses added little extras, like world-circling snakes and huge elephants, and some time later the idea grew that the world was not round and flat but more like an upturned saucer. The basic idea, though, was turtles all the way. Why turtles is a mystery but turtles it was, in Africa, in Australia, in Asia, in North America. Perhaps much modern malaise can be traced to a deep-seated ancestral fear that, at any moment, the whole thing will go 'plop’.
I came across the myth in some astronomy book when I was about nine. In those white-heat-of-technology days every astronomy book had an early chapter which was invisibly entitled 'Let’s have a good laugh at the beliefs of those old farts in togas’ (reality in those days being something called Zeta, a nuclear reactor that would soon be producing so much electricity we’d be paid to use it). And there was the Discworld, more or less. The image remained with me – possibly lodging that turtle-shaped hole – and trotted forward for inspection much later when I needed it.

W haśle Astrolabe

Astrolabe. One of the Disc’s finest astrolabes is kept in a large, star-filled room in KRULL. It includes the entire Great A’Tuin-Elephant-Disc system wrought in brass and picked out with tiny jewels.
Around it the stars and planets wheel on fine silver wires. On the walls the constellations have been made of tiny phosphorescent seed pearls set out on vast tapestries of jet-black velvet. These were, of course, the constellations current at the time of the room’s decoration – several would be unrecognisable now owing to the Turtle’s movement through space. The planets are minor bodies of rock picked up and sometimes discarded by the system as it moves through space, and seem to have no other role in Discworld astronomy or astrology than to be considered a bloody nuisance.

W haśle Astrozoologists

Astrozoologists. Krullian scientists interested in studying the nature of the Great A’TUIN. Specifically, its sex.

W haśle A’Tuin, the Great

A’Tuin, the Great. The star turtle who carries the Discworld on its back. Ten-thousand-mile-long member of the species Chelys galactica, and the only turtle ever to feature on the Hertzsprung-Russell Diagram. Almost as big as the Disc it carries. Sex unknown.
Shell-frosted with frozen methane, pitted with meteor craters and scoured with asteroidal dust, its eyes are like ancient seas, crusted with rheum. Its brain is the size of a continent, through which thoughts move like glittering glaciers.
It is as large as worlds. As patient as a brick. Great A’Tuin is the only creature in the entire universe that knows exactly where it is going.
Upon its back stand Berilia, Tubul, Great T’Phon and Jerakeen, the four giant elephants upon whose shoulders the disc of the world rests. A tiny sun and moon spin around them on a complicated orbit to induce seasons, although probably nowhere else in the multiverse is it sometimes necessary for an elephant to cock its leg to allow the sun to go past.
After the events of The Light Fantastic, the Great A’Tuin was orbited by eight baby turtles, each with four small world-elephant calves and tiny discworlds, covered in smoke and volcanoes. They have subsequently begun their own cosmic journeys.
Wizards have tried to tune into Great A’Tuin’s mind. They trained up on tortoises and giant sea turtles to get the hang of the Chelonian mind. But although they knew that the Great A’Tuin’s mind would be big, they rather foolishly hadn’t realised it would be slow. After thirty years all they found out was that the Great A’Tuin was looking forward to something.
People have asked: How does the Disc move on the shoulders of the elephants? What does the Turtle eat? One may as well ask: What kind of smell has yellow got? It is how things are.

W haśle Brutha

(…) When the Great God OM was trapped in the form of a tortoise, Brutha – whose quiet and unquestioning belief meant he was the only person left in the entire country who could hear the god speak – carried him round in a wickerwork box slung over his shoulder. After many adventures, both prospered in their chosen spheres.

W haśle Calendars

Calendars (The discworld year). The calendar on a planet which is flat and revolves on the back of four giants elephants is always difficult to establish.
It can be derived, though, by starting with the fact that the spin year – defined by the time taken for a point on the Rim to turn one full circle – is about 800 days long. The tiny sun orbits in a fairly flat ellipse, being rather closer to the surface of the disc at the rim than at the Hub (thus making the Hub rather cooler than the rim). This ellipse is stable and stationary with respect to the Turtle – the sun passes between two of the elephants.

W haśle Caroc cards

Caroc cards. Distilled wisdom of the Ancients. Deck of cards used on the Discworld for fortune telling and for card games (see CRIPPLE MR ONION). Cards named in the Discworld canon include The Star, The Importance of Washing the Hands (Temperance), The Moon, The Dome of the Sky, The Pool of Night (the Moon), Death, the Eight of Octograms, the Four of Elephants, the Ace of Turtles.

W haśle Chimera

Chimera. A desert creature, with the legs of a mermaid, the hair of a tortoise, the teeth of a fowl, the wings of a snake, the breath of a furnace and the temperament of a rubber balloon in a hurricane. Clearly a magical remnant. It is not known whether chimera breed and, if so, with what.

W haśle Chelonauts

Chelonauts. Men who journey – or at least intend to journey – below the Rim to explore the mysteries of the Great A’TUIN. Their suits are of fine white leather, hung about with straps and brass nozzles and other unfamiliar and suspicious contrivances. The leggings end in high, thick-soled boots, and the arms are shoved into big supple gauntlets. Topping it all is a big copper helmet designed to fit on the heavy collars around the neck of the suits. The helmet has a crest of white feathers on top and a little glass window in front.

W haśle Death, House of

(…) In one corner and dominating the room, however, is a large disc of the world. This magnificent feature is complete down to solid silver elephants standing on the back of a Great A’TUIN cast in bronze and more than a metre long. The rivers are picked out in veins of jade, the deserts are powdered diamonds and the most notable cities are picked out in precious stones.(…)”

W haśle Discworld, the.

(…) And there, below the mines and sea-ooze and fake fossil bones put there (most people believe) by a Creator with nothing better to do than upset archaeologists and give them silly ideas, is Great A’TUIN.
(…)
The Discworld should not exist. Flatness is not a natural state for a planet. Turtles should grow only so big. (…)

W haśle Gamblers’ Guild

Gamblers’ Guild. Motto: EXCRETVS EX FORTVNA. (Loosely speaking: ‘Really Out of Luck’.) Coat of arms: A shield, gyronny. On its panels, turnwise from upper sinister: a sabre or on a field sable; an octagon gules et argent on a field azure; a tortue vert on a field sable; an ‘A’ couronnée on a field argent; a sceptre d’or on a field sable, a calice or on a field azure; a piece argent on a field gules; an elephant gris on a field argent. (…)

W haśle Granny’s Cottage

On the bed itself is a patchwork quilt which looks like a flat tortoise. It was made by Gordo SMITH and was given to Miss Weatherwax by ESK’S mother one HOGSWATCHNIGHT.

W haśle Krull

(…) The Krullians once had plans to lower a vessel over the Edge to ascertain the sex of the Great A’TUIN.

W haśle Morecombe

Morecombe. A vampire. The solicitor of the RAMKIN family. Scrawny, like a tortoise; very pale, with pearly, dead eyes.

W haśle Om

Om. The Great God Om. He has a vast church in Kom, OMNIA. When he is first encountered, he is a small tortoise with one beady eye and a badly chipped shell. (…)

W haśle Potent Voyager

Potent Voyager. Vessel constructed by DACTYLOS to take two chelonauts out over the Rim to determine the sex of the Great A’TUIN. A huge bronze space ship, without any motive power other than the ability to drop.

W haśle Rimbow

(…) The Rimbow hangs in the mists just beyond the edge of the world, appearing only at morning and evening when the light of the Disc’s little orbiting sun shines past the massive bulk of the Great A’TUIN and strikes the Disc’s magical field at exactly the right angle.

W haśle Simony, Sergeant

Simony, Sergeant. Sergeant in the Divine Legion in OMNIA and a follower of the Turtle Movement.(…)

W haśle Turtle, the Great.

Turtle, the Great. (See A’TUIN, GREAT.)

W haśle Turtle Movement

Turtle Movement. A secret society in OMNIA which believes that the Disc is flat and is carried through space on the backs of four elephants and a giant turtle. Their secret recognition saying is ‘The Turtle Moves’. Their secret sign is a left-hand fist with the right hand, palm extended, brought down on it. Most of the senior officials of the Omnian church are members of the ‘movement’, but since they all wear hoods and are sworn to absolute secrecy each thinks he is the only one.

W haśle Zodiac

It would be more correct to say that there are always sixty-four signs in the Discworld zodiac but also that these are subject to change. Stars immediately ahead of the Turtle’s line of flight change their position only very gradually, as do the ones aft. The ones at right angles, however, may easily alter their relative positions in the lifetime of the average person, so there is a constant need for an updating of the Zodiac. This is done for the STO PLAINS by Unseen University, but communications with distant continents (who in any case have their own interpretations of the apparent shapes in the sky) are so slow that by the time any constellation is known Discwide it has already gone past.

Żółwie elementy znalazły się także w tekście na końcu ksiązki, po części encyklopedycznej.
W „The Definitive Interview II: The Autor Strikes Back”, czyli wywiadzie, dwa kawałki.

On his desk there’s an odd paperweight made of two plastic vertebrae. It turns out that they are casts from the bones of Psephophorus terrypratchetti, an extinct species of leatherback turtle discovered in New Zealand in 1995. Richard Köhler, the discoverer, is a Discworld fan. As far as is known, the only other artist to be similarly honoured is the cartoonist Gary Larson, who has a (living) owl louse named after him. The bones are artfully displayed. A big invisible sign in the air says 'Ask me about my 40-million- year-old fossil.’

The connection, for new readers starting here (and it’s hard to imagine anyone reading the Discworld Companion who does not know this) is that the Discworld goes through space on the shoulders of four huge elephants that in turn stand on the back of a giant turtle, a direct steal from vari- ous world mythologies that Terry is quite happy to acknowledge.

Autor: XYuriTT

The Discworld Companion

Tytuł: The Discworld Companion
Autor(zy): Terry Pratchett, Stephen Briggs
Rok wydania: 1994
Wydawnictwo: Victor Gollancz

Dlaczego w bazie: Jak we wszystkich „Companionach” ze świata dysku, także i w pierwszym nie brakowało żółwich fragmentów. Przytaczamy poniżej prawdopodobnie wszystkie elementy w których są jakieś żółwie wzmianki, tekstowe lub wizualne.

W kawałku Turtles All the Way znajdującym się przed częscią z hasłami:

Anyway, we seem to have a turtle-shaped hole in our consciousness. On every continent where turtles grow, early man looked at the things sunning themselves on a log (or disappearing with a 'plop’ into the water at the shambling approach) and somehow formed the idea that a large version of one of these carries his world on its back.
Priests came along later and in order to justify their expenses added little extras, like world-circling snakes and huge elephants, and some time later the idea grew that the world was not round and flat but more like an upturned saucer. The basic idea, though, was turtles all the way. Why turtles is a mystery but turtles it was, in Africa, in Australia, in Asia, in North America.
Perhaps much modern malaise can be traced to a deep-seated ancestral fear that, at any moment, the whole thing will go 'plop’.
I came across the myth in some astronomy book when I was about nine. In those white-heat-of-technology days every astronomy book had an early chapter which was invisibly entitled 'Let’s have a good laugh at the beliefs of those old farts in togas’ (reality in those days being something called Zeta, a nuclear reactor that would soon be producing so much electricity we’d be paid to use it). And there was the Discworld, more or less. The image remained with me – possibly lodging that turtle-shaped hole – and trotted forward for inspection much later when I needed it.

W haśle Astrolabe

Astrolabe. One of the Disc’s finest astrolabes is kept in a large, star-filled room in KRULL. It includes the entire Great A’Tuin-Elephant-Disc system wrought in brass and picked out with tiny jewels.
Around it the stars and planets wheel on fine silver wires. On the walls the constellations have been made of tiny phosphorescent seed pearls set out on vast tapestries of jet-black velvet. These were, of course, the constellations current at the time of the room’s decoration – several would be unrecognisable now owing to the Turtle’s movement through space. The planets are minor bodies of rock picked up and sometimes discarded by the system as it moves through space, and seem to have no other role in Discworld astronomy or astrology than to be considered a bloody nuisance.

W haśle Astrozoologists

Astrozoologists. Krullian scientists interested in studying the nature of the Great A’TUIN. Specifically, its sex.

W haśle A’Tuin, the Great

A’Tuin, the Great. The star turtle who carries the Discworld on its back. Ten-thousand-mile-long member of the species Chelys galactica, and the only turtle ever to feature on the Hertzsprung-Russell Diagram. Almost as big as the Disc it carries. Sex unknown.
Shell-frosted with frozen methane, pitted with meteor craters and scoured with asteroidal dust, its eyes are like ancient seas, crusted with rheum. Its brain is the size of a continent, through which thoughts move like glittering glaciers.
It is as large as worlds. As patient as a brick. Great A’Tuin is the only creature in the entire universe that knows exactly where it is going.
Upon its back stand Berilia, Tubul, Great T’Phon and Jerakeen, the four giant elephants upon whose shoulders the disc of the world rests. A tiny sun and moon spin around them on a complicated orbit to induce seasons, although probably nowhere else in the multiverse is it sometimes necessary for an elephant to cock its leg to allow the sun to go past.
After the events of The Light Fantastic, the Great A’Tuin was orbited by eight baby turtles, each with four small world-elephant calves and tiny discworlds, covered in smoke and volcanoes. They have subsequently begun their own cosmic journeys.
Wizards have tried to tune into Great A’Tuin’s mind. They trained up on tortoises and giant sea turtles to get the hang of the Chelonian mind. But although they knew that the Great A’Tuin’s mind would be big, they rather foolishly hadn’t realised it would be slow. After thirty years all they found out was that the Great A’Tuin was looking forward to something.
People have asked: How does the Disc move on the shoulders of the elephants? What does the Turtle eat? One may as well ask: What kind of smell has yellow got? It is how things are.

W haśle Brutha

(…) When the Great God OM was trapped in the form of a tortoise, Brutha – whose quiet and unquestioning belief meant he was the only person left in the entire country who could hear the god speak – carried him round in a wickerwork box slung over his shoulder.

W haśle Calendars

Calendars (The discworld year). The calendar on a planet which is flat and revolves on the back of four giants elephants is always difficult to establish.
It can be derived, though, by starting with the fact that the spin year – defined by the time taken for a point on the Rim to turn one full circle – is about 800 days long. The tiny sun orbits in a fairly flat ellipse, being rather closer to the surface of the disc at the rim than at the Hub (thus making the Hub rather cooler than the rim). This ellipse is stable and stationary with respect to the Turtle – the sun passes between two of the elephants.

W haśle Caroc cards

Caroc cards. Distilled wisdom of the Ancients. Deck of cards used on the Discworld for fortune telling and for card games (see CRIPPLE MR ONION). Cards named in the Discworld canon include The Star, The Importance of Washing the Hands (Temperance), The Moon, The Dome of the Sky, The Pool of Night (the Moon), Death, the Eight of Octograms, the Four of Elephants, the Ace of Turtles.

W haśle Chimera

Chimera. A desert creature, with the legs of a mermaid, the hair of a tortoise, the teeth of a fowl, the wings of a snake, the breath of a furnace and the temperament of a rubber balloon in a hurricane. Clearly a magical remnant. It is not known whether chimera breed and, if so, with what.

W haśle Chelonauts

Chelonauts. Men who journey – or at least intend to journey – below the Rim to explore the mysteries of the Great A’TUIN. Their suits are of fine white leather, hung about with straps and brass nozzles and other unfamiliar and suspicious contrivances. The leggings end in high, thick-soled boots, and the arms are shoved into big supple gauntlets. Topping it all is a big copper helmet designed to fit on the heavy collars around the neck of the suits. The helmet has a crest of white feathers on top and a little glass window in front.

W haśle Death, House of

(…) In one corner and dominating the room, however, is a large disc of the world. This magnificent feature is complete down to solid silver elephants standing on the back of a Great A’TUIN cast in bronze and more than a metre long. The rivers are picked out in veins of jade, the deserts are powdered diamonds and the most notable cities are picked out in precious stones.(…)”

W haśle Discworld, the.

(…) And there, below the mines and sea-ooze and fake fossil bones put there (most people believe) by a Creator with nothing better to do than upset archaeologists and give them silly ideas, is Great A’TUIN.
(…)
The Discworld should not exist. Flatness is not a natural state for a planet. Turtles should grow only so big. (…)

W haśle Gamblers’ Guild

Gamblers’ Guild. Motto: EXCRETVS EX FORTVNA. (Loosely speaking: ‘Really Out of Luck’.) Coat of arms: A shield, gyronny. On its panels, turnwise from upper sinister: a sabre or on a field sable; an octagon gules et argent on a field azure; a tortue vert on a field sable; an ‘A’ couronnée on a field argent; a sceptre d’or on a field sable, a calice or on a field azure; a piece argent on a field gules; an elephant gris on a field argent. (…)

W haśle Granny’s Cottage

On the bed itself is a patchwork quilt which looks like a flat tortoise. It was made by Gordo SMITH and was given to Miss Weatherwax by ESK’S mother one HOGSWATCHNIGHT.

W haśle Krull

(…) The Krullians once had plans to lower a vessel over the Edge to ascertain the sex of the Great A’TUIN.

W haśle Morecombe

Morecombe. A vampire. The solicitor of the RAMKIN family. Scrawny, like a tortoise; very pale, with pearly, dead eyes.

W haśle Om

Om. The Great God Om. He has a vast church in Kom, OMNIA. When he is first encountered, he is a small tortoise with one beady eye and a badly chipped shell. (…)

W haśle Potent Voyager

Potent Voyager. Vessel constructed by DACTYLOS to take two chelonauts out over the Rim to determine the sex of the Great A’TUIN. A huge bronze space ship, without any motive power other than the ability to drop.

W haśle Rimbow

(…) The Rimbow hangs in the mists just beyond the edge of the world, appearing only at morning and evening when the light of the Disc’s little orbiting sun shines past the massive bulk of the Great A’TUIN and strikes the Disc’s magical field at exactly the right angle.

W haśle Simony, Sergeant

Simony, Sergeant. Sergeant in the Divine Legion in OMNIA and a follower of the Turtle Movement.(…)

W haśle Turtle, the Great.

Turtle, the Great. (See A’TUIN, GREAT.)

W haśle Turtle Movement

Turtle Movement. A secret society in OMNIA which believes that the Disc is flat and is carried through space on the backs of four elephants and a giant turtle. Their secret recognition saying is ‘The Turtle Moves’. Their secret sign is a left-hand fist with the right hand, palm extended, brought down on it. Most of the senior officials of the Omnian church are members of the ‘movement’, but since they all wear hoods and are sworn to absolute secrecy each thinks he is the only one.

W haśle Zodiac

It would be more correct to say that there are always sixty-four signs in the Discworld zodiac but also that these are subject to change. Stars immediately ahead of the Turtle’s line of flight change their position only very gradually, as do the ones aft. The ones at right angles, however, may easily alter their relative positions in the lifetime of the average person, so there is a constant need for an updating of the Zodiac. This is done for the STO PLAINS by Unseen University, but communications with distant continents (who in any case have their own interpretations of the apparent shapes in the sky) are so slow that by the time any constellation is known Discwide it has already gone past.

Żółwie elementy znalazły się także w tekstach na końcu ksiązki, po części encyklopedycznej.
W tekście „A Brief History of Discworld” są dwa żółwie fragmenty:

Pratchett still remained, though, a best-known unknown author. All across the country parents were curious to see what it was their children found so amusing; in offices people would tell bemused colleagues: Look, there’s this world on the back of a giant turtle, and Death rides a white horse called Binky and look, I’ll loan you this copy, all right?’

The world itself is absurd. It is flat and round and rests on the back of four elephants, which are themselves carried through space on the back of a giant turtle. It just happens also to be firmly rooted in our planetary mythology. It is a subset of one of the great world myths, found in Australia before Cook, and North America before Columbus and in Bantu legend. The human race appears predisposed to believe that the world is flat and rides on a turtle.

W tekście „All the Stage’s a World…” jeden:

A flat, circular world borne through space on the backs of four enormous elephants who themselves stand on the carapace of a cosmically large turtle? Nothing to it.

W „Terry Pratchett: The Definitive Interview”, czyli wywiadzie, też jeden.

I know you get asked this all the time, but we still have to ask it here . . . In your own words, where did Discworld come from?
I used to say that the basic myth that the world is flat and goes through space on the back of a turtle is found on all continents – some school kids recently sent me a version of it I hadn’t run across before. And once you get into Indo-European mythology you get the elephants, too. But I’ve got asked so many times, and no one listens anyway, so now I just say I made it up.

Autor: XYuriTT

Krótkometrażówki – Inne Animacje


W notce tej zbieramy wszelkie krótkometrażowe animacje które nie pasują do żadnego z pozostałych tekstów.

Les exploits de Feu-Follet (Rok: 1912)
Jak widać po roku, bardzo stara animacja. Pojawia się w niej żółw, ale po chwili zespala się z postacią głównego bohatera, robi się z niego kurtka/okrycie a potem balon. Mocno nietypowa rzecz.

Bobby Bumps Adopts a Turtle (Rok: 1917)
Cała animacja, jak tytuł wskazuje, kręci się wokół żółwika, widać go więc w ogromnej ilości scenek.

The Haunted Ship (Rok: 1930)
Pojawia się tu sporo scen z żółwiami, tańczącymi, grającymi na instrumentach, po prostu „będącymi częścią akcji”, a nawet jeden żółw na którym ktoś gra niczym na harmonii.

Camping Out (Rok: 1932)
Krótka animacja w której pojawia się dwójka żółwi, wpierw tańczą normalnie, potem nietypowo, po tym jak chwycił ich pies i zaczął obijać skorupkami o siebie, wyskoczyli z nich i tańczyły dalej, „gołe”.

Poor Little Me (Rok: 1935)
Animacja z serii Happy Harmoniess, żółwie pojawiają się w niej w kilku scenkach, w różnej roli, a to jako podstawa huśtawki, a to uczestnicząc po prostu w zabawie itd.

An Elephant Never Forgets (Rok: 1935)
Mocno żółwia animacja, żółw pojawia się wpierw jako jeden z uczniów w klasie, gdy nauczycielka wychodzi, zastępuje ją i wtedy kamera bardziej się na nim skupia.

Summertime (Rok: 1935)
Jedną scenkę dla siebie mają trzy żółwie, większy śpi, mniejsze zaś grają w kółko i krzyżyk, jako planszy używając skorupki śpiącego.

Oyoge ya Oyoge (Rok: 1939)
W animacji tej w jednej scence dobrze widać żółwia, do tego można je dostrzec także w zbiorowym ujęciu publiczności. Najbardziej żółwi element pojawia się jednak pod wodą, w formie Kappy która bierze udział w dosyć długiej sekwencji.

Song of Victory (Rok: 1942)
Żółwik pojawia się tu w jednej, sekundowej scence.

Swiss Cheese Family Robinson (Rok: 1947)
Żółw pojawia się w jednej ważnej scenie, pomaga tytułowym postaciom przedostać się z rozbitego statku na ląd. Jak wiele innych, także i ten żółw wykazuje się nietypowymi właściwościami skorupki, może bowiem płynąc uchylić jej górną część i przez nią wyglądać.

Half-Pint Pygmy (Rok: 1948)
W jednej króciutkiej scence pojawia się żółwik, który to „wypada” ze swej skorupki.

His Mouse Friday (Rok: 1951)
Animacja z uniwersum Tom and Jerry. W pewnym momencie na ekranie pojawia się żółwik, którego Tom próbuje zjeść – bez sukcesu.

Duck and Cover (Rok: 1952)
Wyprodukowany w celach edukacyjnych krótki film mający nauczyć obywateli, jak się zachowywać w razie wybuchu nuklearnego, tytułowe Duck and cover, luźno tłumacząc, padnij/kucnij i się zakryj. Sam film ma też segmenty animowane w których występuje żółw Bert, mający trafić ze swym przekazem do adresatów, którymi były przede wszystkim młodsze osoby. Widać także w jednej scenie żółwia narysowanego na tablicy szkolnej. O Bercie mamy już notkę o komiksie oraz o filmie Atomowa kawiarnia gdzie użyto fragmentów tj animacji.

Sleepy-Time Squirrel (Rok: 1954)
W śnie-koszmarze wiewiórki pojawia się potwór z żółwiowatą skorupą, którego to niedźwiedź Barney (animacja ta należy do serii historyjek o nim) z tegoż snu wyrywa.

The Pogo Special Birthday Special (Rok: 1969)
Stworzony z okazji dwudziestolecia marki, specjalny urodzinowy odcinek wywodzącego się z pasków komiksowych uniwersum Pogo. Pojawia się w nim oczywiście ważna dla tych komiksów postać, Churchy La Femme i ma sporo scenek.

Обезьянка с острова Саругасима (Rok: 1970)
Żółw odgrywa istotną rolę w tej animacji, pojawiając się w wielu scenach.

B.C.: The First Thanksgiving (Rok: 1973)
Krótka animacja nawiązująca do tytułowego uniwersum B.C., wywodzącego się z pasków komiksowych o których to mamy notkę. John the Turtle pojawia się w kilku scenkach tego shorta, w tym w nietypowej formie, wychodzi bowiem na chwilę ze swej skorupki.

Trail of the Lonesome Pink (Rok: 1974)
Animacja z uniwersum Różowej Pantery, który to bohater wykorzystuje żółwie bojowo. Jako takie pojawiają się w szeregu scenek.

Yankee Doodle Cricket (Rok: 1975)
Żółwik pojawia się w jednej scence tej animacji, za to doskonale widoczny.

Three Monks (Rok: 1980) San ge he shang
Dwukrotnie jako istotny motyw pojawia się tu żółw o którego jeden z mnichów w pośpiechu się potyka.

Ciekawski żółwik (Rok: 1987) (Коротышка — зелёные штанишки)
Animacja w całości opowiadająca o dwójce żółwi, przede wszystkim młodszym, krnąbrnym i żądnym przygód oraz starszym, jeog opiekunie o „dziadkowej aparycji”.

The Tortoises (Rok: 1987) Brunurupuci
Animacja w 100% o żółwiach, a także o zagrożeniach jakie współczesna cywilizacja wprowadziła do ich życia.

Pony Glass (Rok: 1988)
Nietypowe dzieło w którym w kilku scenkach na ekranie pojawia się żółwik.

Creature Comfort (Rok: 1989)
Animacja poklatkowa z rozmaitymi zwierzętami, wśród których pojawiają się żółwie. Dała początek dwóm serialom, ot akim samym tytule, w wersji brytyjskiej i amerykańsiej.

Welcome to the Discworld (Rok: 1996)
Krótka, ośmiominutowa animacja stanowiąca adaptację początku książki Terry’ego Pratchetta, Kosiarz. Dosyć solidnie i z każdej strony pokazany tu został oczywiście A`Tuin.

Turtle World (Rok: 1998)
Pojawia się tu ogromny żółw dźwigający na swej skorupie cała cywilizację. Widać go w sporej ilości scen.

Navia Dratp (Rok: 2005)
Obecność na tej liście troszkę naciągana, w teorii jest to bowiem serial. W praktyce, na całość składa się pięć dwuminutowych odcinków a całość ma charakter reklamówki dla kolekcjonerskiej gry bitewnej Navia Dratp – uznaliśmy, że można to opisać w tym miejscu. Żółwie elementy (Gyullas Turtle) pojawiają się w trzecim i piątym miniodcinku.

Carnivore Reflux (Rok: 2006)
Żółw pojawia się w tym dziele tylko w jednej scenie, jako prawdziwy żółwik który został zwrócony przez jedną z postaci, co znaczy, że kiedyś coś żółwiowatego musiała zjeść.

Deadly Desire (Rok: 2008)
Smutna historia o żółwiu który to zakochał się w ptaku, jednym z tych które polują na żółwie. Kończy się nieszczęśliwie dla żółwia, ginie bowiem, ptak zachowuje się zgodnie ze swymi instynktami.

Natural Selection: The Rise of the Proletariat (Rok: 2008)
Film o mocno politycznym zabarwieniu, z postaciami jak Karol Darwin czy Karol Marx. Żółw pojawia się w formie miłości Darwina, dużego żółwia, który to jednak ginie zabity przez ludzi.

Caldera (Rok: 2012)
Mocno metafizyczny film w którym w paru ujęciach widać ładnie żółwia morskiego.

The Moon that Fell Into the Sea (Rok: 2013)
Pojawia się żółwik, przytoczona jest także historia o tym jak kiedyś trzymał na swym grzbiecie cały świat.

Scout’s Honor (Rok: 2014)
Króciutka szkolna animacja, opowiadająca o skaucie który to chciałby pomóć żółwiowi przekroczyć drogę, ale jest rozdarty między rozwiązania łatwe (przenieść go) a zgodne z podręcznikiem którym się kieruje. Stąd np. rozpala za żółwikiem ognisko, by tak go zmotywować do szybszego ruchu.

Несуразь (Rok: 2014)
Calutka animacja opowiadająca o wędrującym żółwiu.

Lawa (Rok: 2014) Lava
Żółwie pojawiają się w tej animacji w dwóch scenkach, jako widoczna na plaży para żółwi morskich (projekt żółwi jest mocno podobny do tych widocznych w filmach Gdzie jest Nemo i Gdzie jest Dory) oraz jako widoczna w wodzie, kręcona „od dołu” para żółwi.

Berry Ville (Rok: 2015)
Animacja – projekt dyplomowy ósemki studentów Technical College w Reykjaviku. W paru scenach, mniej lub bardziej, widoczne są żółwie.

Kaze no Matasaburou (Rok: 2016)
Krótkie anime w którym pokazana jest szkoła do której uczęszczają zarówno normalni ludzie jak i zwierzęta, wyglądające normalnie, ale świadome itd. Jednym ze zwierzaków jest (oczywiście, powolny) żółw, widać go w sporej ilości scen przez całą animację.

Caracol Cruzando (Rok: 2018)
Bardzo w sumie smutna animacja w ogromnym stopniu wypełniona żółwiami. Musząca wujechać z Kostaryki dziewczynka musi zostawić za sobą swego przyjaciela, żółwika Tiko. Postanawia jednak zaryzykować i spróbować go przemycić – co się niestety nie udaje, zostaje ok skonfiskowany na lotnisku. Poza Tiko pojawiają się także mogące kojarzyć się z żółwiami Ninja, żółwie figurki, którymi dziewczynka się bawi.

Autor: XYuriTT

Świat kupek

Tytuł: Świat kupek
Tytuł oryginału: The World of Poo
Autor(zy): Terry Pratchett
Tłumaczenie: Piotr W. Cholewa
Rok wydania: 2012 (ENG), 2017 (PL)
Wydawnictwo: Prószyński i S-ka (PL)

Dlaczego w bazie: Książka ta to swoisty spin-off, dodatek do 39 części Świata Dysku (niektórzy nadają jej przez to numer 39,5), Niucha. W książce tamtej, ta była wspomniana jako istniejąca wewnątrz uniwersum pozycja, tutaj natomiast możemy się z nią zapoznać. Żółwi element jest jeden, w formie porównania zachowania głównego bohatera:

Rozpoznał babcię, która pochyliła się szybko i pocałowała go, zanim zdążył schować głowę w ramiona, jak żółw.1

1. He recognized his Grand-mama, who quickly bent down to give him a kiss before he had time to flinch, or pull his head between his shoulder blades like a tortoise.


Autor: XYuriTT

Przewodnik pani Bradshaw

Tytuł: Przewodnik pani Bradshaw
Tytuł oryginału: Mrs Bradshaw’s Handbook
Autor(zy): Terry Pratchett
Tłumaczenie: Piotr W. Cholewa
Rok wydania: 2014
Wydawnictwo: Doubleday, Prószyński i S-ka

Dlaczego w bazie: Książka ta stanowi swoisty dodatek do czterdziestej książki Pratchetta ze Świata Dysku (Para w Ruch), bywa nawet oznaczana numerkiem 40.5 by zasugerować kiedy należy ją przeczytać. Żółwich treści w formie tekstowej niestety brak, jedynie w formie ilustracji, przy opisywanych misjonarzach Oma pokazany jest obrazek takowego i widać, że ma na szyi wisior w kształcie żółwia. Jest to jedyny żółwi element w książce.


Autor: XYuriTT